Recent changes

on our master branch and likely also in the experimental build

Thursday, December 18, 2025

fix removed inverse light sources, which darken the scene (if distance_start_of_decrease is negative)

Wednesday, December 3, 2025

added material flags "LightMap uses second mapping" and "No lighting, only nightmap"

Friday, November 21, 2025

fix deactivated hardware aes for more cpu compatibility
added supporting uv coordinates manipulation

Friday, October 31, 2025

added animations for scenery objects

Wednesday, October 29, 2025

fix broken loop sound
fix F4 / debug window not available in public build

Tuesday, October 28, 2025

fix fps display not showing
fixed loading chunks of maps that were not loaded
fix crashs with older maps

Saturday, October 25, 2025

fix street lights active at daytime

Monday, October 20, 2025

perf content loading is now ~2.55x (~60.8%) faster

Wednesday, September 24, 2025

fixed plugin api /scripts/{id}/action/state not working correctly
feat plugin api /scripts/{id}/action/state to directly set action states for scripts

Tuesday, September 23, 2025

feat proper names for vehicles and modules
feat plugin api /scripts now also includes the content id of the object
feat plugin api /scripts/{id} now also includes the content id of the object

Monday, September 22, 2025

fixed listing script textures without name in plugin api
feat added /scripts/{id}/textures/{name} to the plugin api to make script textures available

Last updated: December 19, 2025 at 1:12 AM UTC