Recent changes
on our master branch and likely also in the experimental build
12.6.2025
- bugfix: combined all material float properties into one UBO
11.6.2025
- bugfix: correct values of "is_coupled" if called out of init(), too
- fixed: correct rendering of material type "texture only"
10.6.2025
- fixed: graphic problems with blending type "add"
9.6.2025
- bugfix: Partially double playback of sounds, loop sounds continue to run endlessly.
1.6.2025
- fixed: implausible (incorrect) normal calculation
31.5.2025
- added: flag "Detail used as alpha"
- added: prepared for normal maps. They do not work properly yet because of sRGB textures
30.5.2025
- fixed: flickering of street markins reduced
- fixed: modules have sound
- added: pantograph script functions into struct
28.5.2025
- fixed: unnecessary transform propagation every frame
26.5.2025
- fixed: another script initialization problem
- fixed: vehicle script initialization problems
- scripting: changed: naming of some vehicle 'set' functions
25.5.2025
- scripting: added: vehicle::{bogie_is_valid, axle_is_valid, rail_quality, surface_type, inverse_radius, velocity_vs_ground, acceleration_vs_ground, pantograph_height, pantograph_voltage, tracing_force_newton, brake_force_newton, rail_brake_force_newton}
- scripting: added: Coupling::is_coupled
24.5.2025
- added: support of alpha-controlled detail-map materials
22.5.2025
- fixed: messages not being delivered to vehicle modules
19.5.2025
- fixed: message broadcast always delivered to self, even if include_self is false
17.5.2025
- fixed: no zoom while scrolling through GUI windows
- fixed: simulator getting input that was meant for UI
- improved: script debug window now better fits all elements
16.5.2025
- added: in-game feedback dialog
Last updated: Sat, 14 Jun 2025 00:23:08 GMT