Recent changes
on our master branch and likely also in the experimental build
Thursday, December 18, 2025
fix removed inverse light sources, which darken the scene (if distance_start_of_decrease is negative)
Wednesday, December 3, 2025
added material flags "LightMap uses second mapping" and "No lighting, only nightmap"
Friday, November 21, 2025
fix deactivated hardware aes for more cpu compatibility
added supporting uv coordinates manipulation
Friday, October 31, 2025
added animations for scenery objects
Wednesday, October 29, 2025
fix broken loop sound
fix F4 / debug window not available in public build
Tuesday, October 28, 2025
fix fps display not showing
fixed loading chunks of maps that were not loaded
fix crashs with older maps
Saturday, October 25, 2025
fix street lights active at daytime
Monday, October 20, 2025
perf content loading is now ~2.55x (~60.8%) faster
Wednesday, September 24, 2025
fixed plugin api /scripts/{id}/action/state not working correctly
feat plugin api /scripts/{id}/action/state to directly set action states for scripts
Tuesday, September 23, 2025
feat proper names for vehicles and modules
feat plugin api /scripts now also includes the content id of the object
feat plugin api /scripts/{id} now also includes the content id of the object
Monday, September 22, 2025
fixed listing script textures without name in plugin api
feat added /scripts/{id}/textures/{name} to the plugin api to make script textures available
Last updated: December 19, 2025 at 1:12 AM UTC