Known bugs
9
Total Bugs
4
Open
5
Resolved
Instant crash when starting the simulator
Created: October 28, 2025
Resolved
Reason for this was mis-parsing old content metadata and allocating a huge buffer cause of it which failed.
Tiles from other maps get loaded
Created: October 28, 2025
Resolved
Too weak AO texture effect
Created: September 30, 2025
Open
Compared to the original LOTUS, the AO texture appears weaker, so that the affected areas are lighter.
Initial animation triggering not speed-limited
Created: September 30, 2025
Open
When an animation is activated for the first time, the speed is not limited.
Bad performance when moving the world origin
Created: September 30, 2025
Open
See this bevy issue.
Script written textures don't generate mipmaps
Created: September 30, 2025
Resolved
Messages out of init() function
Created: September 30, 2025
Resolved
Messages that are called from init() should not be lost.
Flickering coupling animation
Created: September 30, 2025
Open
While driving, the couplings move jerkily relative to the vehicle.
Independent vehicle parts are not placed correctly
Created: September 30, 2025
Resolved
For example, the interchange portals of Pande's GT8 are incorrectly placed far away from the vehicle (probably map origin).
Last updated: November 2, 2025 at 11:03 AM UTC